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Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshopcloud lightning stellaris 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one

Reply More posts you may like. 100% accuracy. Component. One recent change that messed me up was in 3. In a scenario where both empire are at lvl 20 repeatables on everything. the. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawb. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. Stellaris. Any way to get lightning now?. Subscribe. My ships have lots of missiles and the void cloud has no armor, that should help right. so i had a 2. Cordyceptic drones is amazing but. r/Stellaris A chip A chipso i had a 2. 034. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1. Stellaris 3. so no reverse engineering. This happened to be wrong. so i had a 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Archimedes4. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. so i had a 2. I like playing with penetration weapons for thematic. But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. Maybe up to 3. 0 unless otherwise noted. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. 0) Number of years since game start is lower than 5 (×2. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. It can be issue when you have 3-6 battleships. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. Mining Drone Lasers: tech_mining_drone_weapon_1. Mega Cannons+Neutron Launchers are more efficient otherwise. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). Subscribe. 5k. I always heard that if you put disruptors, you should only put disruptors. I love watching the swarm of them just erupt from the starbase, maybe I'll try a full missile bastion and see if that hits the spot too. . 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. 1 Beacon in the Depth. I like playing with penetration weapons for thematic. . However when I go in the ship designer they are not available as an option. They are supposed to be L sized weapons but they don't appear as an option for that slot. Arc emitters + cloud lightning battleships are both fun and worth it. I researched cloud lightning conduits in my latest game. To reiterate 1. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. Go to Stellaris r/Stellaris. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Share. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. Void clouds live to hang out there. Mid to late game meta boils down to rock-paper-scissors, or rather Torpvettes beating Artillery BShips beating Carrier BShips beating Torpvettes. Cloud Lightning is only good if you're using Arc Emitters as well. Can fit into Extra-Large slots; 8. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). I researched cloud lightning conduits in my latest game. the. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at. Stellaris Dev Diary #313 - 3. In version 3. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Stellaris Real-time strategy Strategy video game Gaming. Consumes power. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. I researched cloud lightning conduits in my latest game. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. e. nor for any other slot for that matter. Haha no. 7 Technology List – T to Z. so i had a 2. Tier 1 armor and shields unless I'm rolling in alloys. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Unfortunately, after researching it for ten years. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. . Stellaris. Itsalotus • Hive Mind • 1 yr. 1. Choose weapons that ignore or are more effective against the enemy’s ship design. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. so i had a 2. Use Battleships with Arc Emitters and Cloud Lightning. Steam Workshop::Focused Cloud Lightning. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. 2. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. ago. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. Yeah, pretty much. I like playing with penetration weapons for thematic. . 3. Cloud Lightning Conduits. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. I researched cloud lightning conduits in my latest game. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. But, I have no idea for larger ships. Maybe up to 3. the. Admirals. I like playing with penetration weapons for thematic. Make it so a ship hit can be stunned for 1 day. What jumps out is the very low damage of the CL. Their ships have no armour. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 1 day cooldown; 100% accuracy Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. - Go to the Stellaris folder. Void Clouds are all shield and hull. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. It's a new bug with flagella and cloud lightning. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. This gives you time to send your own armies to take the planet back. 1 patch. Jump to latest Follow Reply. so i had a 2. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Cloud lightning is essential, and not finding it is a failed run. . They don't exist in my designer. . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . 0. Legacy Wikis. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. 9 ‘Caelum’ is Out, What’s. Stellaris Dev Diary #314 - Pi in the Sky Ideas. EDIT - I stand corrected as noted below. - Find the 00_weapons_critters_cloud text file. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. Stellaris Origins explained and ranked into a tier list. This page was last edited on 19 May 2016, at 18:07. I think they should add a stun ability to cloud lightning. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. They don't exist in my designer. Awesome, thanks for the heads up. A searchable list of all technology codes from Stellaris. Description. It is cheap, effective, and is good against literally everything until you. They don't exist in my designer. Although the latter are unbreakable. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. ago. They are supposed to be L sized weapons but they don't appear as an option for that slot. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. If you like battleships, you can do Arc Emitters and Cloud Lightning. The star itself always has a deposit of 6 physics. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. They don't exist in my designer. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. This is because KA range is 120 and Cloud Lighntning is only 60. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. It makes a storm in the system slowing ships and fire rate. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The cloud lightning bug seems to exist only in the 2. I like playing with penetration weapons for thematic. nor for any other slot for that matter. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. Yes KA is better than cloud lightning. They are supposed to be L sized weapons but they don't appear as an option for that slot. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. They don't exist in my designer. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. And while their. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). 2. However when I go in the ship designer they are not available as an option. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). Lich King. © Valve Corporation. Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Adding 4 Cloud Lightning barely improves the design at all, and in some circumstances will actually make it worse since the low range of Cloud Lightning will cause the Battleship to move closer when it could have stayed at a greater range and blast things with its Arc Emitter. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. For 3. They don't exist in my designer. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. In stellaris 2. Focused Cloud Lightning. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. A primitive civilization. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. Language: English&中文. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. FIX Cloud lightning. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. Corvettes swarms are good. A destroyer with lightning cloud and two s disruptors is a good, solid build. Cloud Lightning or rather a research bug So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Its almost like two options are interchangeable. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. I researched cloud lightning conduits in my latest game. 3. However when I go in the ship designer they are not available as an option. However when I go in the ship designer they are not available as an option. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. At 40 repetitions you have increased the damage by 200%. I researched cloud lightning conduits in my latest game. Vulnerable to kinetic weapons. so i had a 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. I like playing with penetration weapons for thematic. Is it ever advisable. the. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. 3 hotfix patch. But the name "Greased Lightning" means very fast, and when you compare the event ship's speed to the speed of an equivalent ship I had in the early game:so i had a 2. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The star itself always has a deposit of 6 PhysicsStarlight is a small and rather simple mod I created as a little experiment with stellaris' lighting engine. Lets break down every change coming to Stellaris with Patch 3. nor for any other slot for that matter. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. so i had a 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. . 5K subscribers Join Subscribe 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ; About Stellaris Wiki; Mobile viewCloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. A destroyer with lightning cloud and two s disruptors is a good, solid build. They don't exist in my designer. So that’s 6 fleets. nor for any other slot for that matter. They are supposed to be L sized weapons but they don't appear as an option for that slot. Look up their compositions, and the tips against a specific FE here. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. They are supposed to be L sized weapons but they don't appear as an option for that slot. 2. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). . Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. 25 / ×2. However when I go in the ship designer they are not available as an option. . 1. Medium. 3 beta 2, and it feels like an old event which happened back in 1. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. In general you want something that penetrates both armor and shields here. YOU CAN USE Cloud lightning Instead of To be able to see. One thing to keep in mind though is that you need to reach critical mass of at least 1-2 fleets of battleships for. It also adds several new subtrees with technology based on crystals, psionics, gravity. However when I go in the ship designer they are not available as an option. the. If you've got anti-shield or shield-ignoring, use it. . I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. 对该项目的细节说明请添加至相关页面. Arc emmiters, and cloud lightning. Cerodil Jan 13 @ 8:08pm. Really helps winning. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. I got my fleets wiped early on using cloud lightning without taking down a single ship. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. We will ha. It’s a void cloud that moves around the map. 类型:能量. Battleship meta would be giga cannon + neutron launchers or arc emitter + cloud lightning. Focused Arc Emitter+Cloud lightning. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. 3. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. However when I go in the ship designer they are not available as an option. This is for the backbone, not smaller point-defense vessels etc. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. It seems as if they are underpowered (except for the Flagellates) compared to "regular" weapons of a similar research cost. So for a somewhat new person like me this sounds fantastic and that I should basically only use. On a nice advice, never fight FE ships from long range, they will out damage you. And the advantage increases as the number of repeatables. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Let it just do its thing, it'll disperse eventually. Now I only have disruptors. . Other weapons can obviously be better depending on targets. However when I go in the ship designer they are not available as an option. Stellaris. Step 4: Reanimate your dragons and conquer the Galaxy. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. 622. Bridge_of_Brown. Tier 1 armor and shields unless I'm rolling in alloys. However when I go in the ship designer they are not available as an option. Too powerful, in fact. Example: research_technology tech_starbase_3. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Cloud Lightning, like all disruptors, are pretty bad on their own. so i had a 2. the. I play on console, and I think we’re on 2. I like playing with penetration weapons for thematic. Go to Stellaris r/Stellaris. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. I researched cloud lightning conduits in my latest game. nor for any other slot for that matter. However when I go in the ship designer they are not available as an option. if the enemy is strong just check their composition and counter. cloud lightning conduits. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. nor for any other slot for that matter. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. Stellaris: Suggestions. 5 Stellaris Tech Id List – J to P. So, I'm reaching the mid game, and there's no sign of these dudes showing up. Try to put disrupters on it if you can. Go to Stellaris r/Stellaris. Go to Stellaris r/Stellaris. Cloud Lightning is only good if you're using Arc Emitters as well. #1. I did so quickly. Make it so a ship hit can be stunned for 1 day. Everything is glorious. Void clouds are not organic, neither are crystals. However when I go in the ship designer they are not available as an option. nor for any other slot for that matter. Currently playing on the 2. 1 I was playing the beta and it didn't work. Glitch with Cloud Lightning and Ameoba Ship. 4 Stellaris Tech Id List – F to I. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. 2. nor for any other slot for that matter. ago. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull.